//
//  CLSelectDiseaseTypeController.m
//  CareLink
//
//  Created by tanky on 16/8/19.
//  Copyright © 2016年 Seven Team. All rights reserved.
//

#import "CLSelectDiseaseTypeController.h"

@interface CLSelectDiseaseTypeController ()

@end

@implementation CLSelectDiseaseTypeController

- (void)viewDidLoad {
    [super viewDidLoad];
    [self setupUI];
}

- (void)setupUI{
    self.tableView.tableFooterView = [UIView new];
    self.tableView.backgroundColor = [UIColor colorWithRed:230 green:230 blue:230];
    self.title = @"选择疾病";
}

- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
    return 5;
}

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
    UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"selectDisease_cellif"];
    switch (indexPath.row) {
        case 0:
            cell.textLabel.text = @"肿瘤";
            break;
        case 1:
            cell.textLabel.text = @"血液病";
            break;
        case 2:
            cell.textLabel.text = @"心脑血管病";
            break;
        case 3:
            cell.textLabel.text = @"神经系统";
            break;
        case 4:
            cell.textLabel.text = @"骨科病";
            break;
        default:
            break;
    }
    
    return cell;
}

- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
    [tableView deselectRowAtIndexPath:indexPath animated:YES];
    switch (indexPath.row) {
        case 0:
            self.diseaseTypeBlock(@"肿瘤");
            break;
        case 1:
            self.diseaseTypeBlock(@"血液病");
            break;
        case 2:
            self.diseaseTypeBlock(@"心脑血管病");
            break;
        case 3:
            self.diseaseTypeBlock(@"神经系统");
            break;
        case 4:
            self.diseaseTypeBlock(@"骨科病");
            break;
        default:
            break;
    }
    [self.navigationController popViewControllerAnimated:YES];
}



/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
    // Return NO if you do not want the specified item to be editable.
    return YES;
}
*/

/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
    if (editingStyle == UITableViewCellEditingStyleDelete) {
        // Delete the row from the data source
        [tableView deleteRowsAtIndexPaths:@[indexPath] withRowAnimation:UITableViewRowAnimationFade];
    } else if (editingStyle == UITableViewCellEditingStyleInsert) {
        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
    }   
}
*/

/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/

/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
    // Return NO if you do not want the item to be re-orderable.
    return YES;
}
*/

/*
#pragma mark - Table view delegate

// In a xib-based application, navigation from a table can be handled in -tableView:didSelectRowAtIndexPath:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
    // Navigation logic may go here, for example:
    // Create the next view controller.
    <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:<#@"Nib name"#> bundle:nil];
    
    // Pass the selected object to the new view controller.
    
    // Push the view controller.
    [self.navigationController pushViewController:detailViewController animated:YES];
}
*/

/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end
